
Play GameCube and Wii games on PC, Mac, Linux, and Android
Dolphin is an open-source emulator that runs GameCube and Wii games on Windows, macOS, Linux and Android. It has been in development since 2003, which makes it one of the oldest emulator projects still actively maintained, and the current stable, 2609 (September 2026), shows what that longevity buys: most of both consoles' libraries are playable from start to finish, and a large share of them run better here than on the original hardware.
The visual upgrades are the famous part. Dolphin renders games at up to 4K and beyond, with anti-aliasing, anisotropic filtering, widescreen hacks and post-processing shaders, and it can swap in community-made HD texture packs. A GameCube game from 2002 comes out looking suspiciously close to a modern remaster, and the accuracy work underneath matters just as much: timing fixes and hardware quirks are documented in the project's monthly progress reports.
Controllers are thoroughly covered. GameCube controls map to pretty much any gamepad, and Wii games work either with real Wii Remotes over Bluetooth (MotionPlus, Nunchuk, Classic Controller and oddities like Guitar Hero instruments included) or with motion controls emulated on a mouse or stick. Netplay adds online multiplayer to games that were local-only, and community servers like Wiimmfi replace Nintendo's long-dead Wi-Fi Connection for titles that had official online modes.
Save states and rewind free you from the consoles' tiny memory cards, and per-game profiles store the tweaks each title needs so they apply automatically next time. On Android the same engine runs on recent 64-bit devices with Vulkan support, which turns a phone plus a telescopic controller into a surprisingly decent portable Wii. Performance there depends heavily on the chip, so flagship hardware is the realistic target for anything above native resolution.
The caveats are real. Dolphin is free, but your games are not: you are expected to dump discs from your own console. High resolutions want a decent GPU and a CPU with strong single-core speed, and the settings depth that makes Dolphin so tunable can swallow new users, though the defaults are sane and most games simply work on the first try. When something does misbehave, the wiki's per-game pages almost always name the one setting that fixes it.
Region locks disappear too: a Japanese disc image boots on an American-configured emulator without complaint. Development builds land daily for anyone who wants fixes first. For Nintendo's two 2000s consoles, Dolphin has been the default answer for years, and nothing has come close to replacing it.
Render GameCube and Wii games at resolutions up to 4K and beyond with anti-aliasing, anisotropic filtering, and post-processing effects for stunning visual quality that surpasses original hardware.
Complete compatibility with GameCube controllers, Wii Remotes, MotionPlus, Nunchuk, Classic Controller, and specialized accessories like Guitar Hero controllers, all mappable to modern PC controllers.
Revolutionary netplay functionality enables online multiplayer for originally local-only games, plus save states for quick saves and loads at any point, perfect for speedrunning and challenging gameplay sections.
Save anywhere and roll back mistakes, synced across netplay sessions
The emulator is free and open source under GPLv2, and emulation itself is legal. You must dump game discs from your own console; downloading games you do not own is not legal.
No. Dolphin emulates the GameCube and Wii system software directly, so no BIOS file is required - just your own game dumps.
A 64-bit OS and a CPU with strong single-core performance; any modern mid-range GPU handles 1080p upscaling. On Android you need a recent 64-bit device with Vulkan support.